Current Version: 1.3

The below tournament rules are live, however they are subject to change/development based on improvement of the league. All interested parties will be made aware of any changes made.

 

Most recent updates are in red.

General Rules:

- This is a competitive event and all aspects of the KeyForge Premier League, both during games and outside of games, will be treated as such.

- Any suspicion of play which breaches tournament rules should be escalated to the KeyForge Premier League organizers for review. Any evidence to support the suspicion should also be provided (screen shots etc.)

- If a judge is required within a game, you will tag a judge within the #judge-calls channel within discord with the @JUDGE tag.

 - Breaches of tournament rules will carry varying levels of reprimand, outlined later in this document.

 - Hateful speech, racism, sexism, aggression or abuse of any kind will not be tolerated in the KeyForge Premier League. This will be met with a ‘zero tolerance’ mentality by the KeyForge Premier League organizers. This refers to all interactions, examples of which (but not limited to) are; in game, out of game, in the chat log, in a private voice conversation.

- All games will be ‘no spectators allowed’. Games will be created to allow spectators for the tournament officials to be able to enter the game, however it is expressly forbidden for other players of this tournament to spectate other games of which they are not involved.

- The chat log will be a ‘clean and family friendly environment’. The participants are free to set up a voice conversation to talk during games.

- Prizes will be awarded to the 1st and 2nd place participants at the end of the final game of the knockout stage. The prize for 3rd place will be awarded after a 3rd place playoff game to be played between the losers of each semi-final.

- Any live streaming of events will not be allowed unless express permission has been granted by the KeyForge Premier League organizers. Any live streaming of events will need to have a delay equal to the maximum duration of the match being streamed.

 - Recording of games will be allowed, however release of those videos will not be allowed until the start of the next round and only with express permission of your opponent. 

- Please try to make the experience an enjoyable one for all involved. While this is not an enforceable rule, and this is a competitive event, please try to play your games and interact with the community within the spirit intended by the league.

- Any conflict of interest or disagreement will be settled with the sole discretion of the Head Judge/Tournament Organizer for that event.

- For simultaneous play events, the ‘start time’ of the event will be the time the registration closes. Participants not checked in to the tournament at this time will not be able to play in the tournament.

- There is a high unlikelihood due to the nature of online play, that there will be any form of illegal game state, incorrect card draw or other ‘in real life’ issues. However, if these situations arise, inform a tournament organizer immediately for resolution.

- If you click the concede button at any point once the game has started (after the starting hands have been drawn), then it will have been considered that you have conceded that game and your opponent will be awarded the win for that game.

- Games must be organized a minimum of 24 hours hours in advance for planning purposes.

Disconnections:

- If there is a connection issue mid-game, participants will follow the below steps/processes:

TCO Drop/Total Connection Drop:

If there is a TCO Connection issue mid-game, participants will follow the below steps/processes:

 

- If it is early game, before 2 keys in total have been forged, the game will be restarted.

 

- If 2 or more keys have been forged:

- If one player has a 2 key lead (including aember count) then they will be declared the winner of that game.

- If there is no clear 2 key lead (including aember count) then this game will be replayed.

 

All of the above is subject to a screen shot of the current game state. Failure to provide evidence of the game state will require a game restart (as this becomes an irreversible game state).

 

Single Player Connection Drop:

If there is a single player connection issue mid-game, participants will follow the below steps/processes:

 

- If it is early game, before 2 keys in total have been forged, the game will be restarted.

 

- If 2 or more keys have been forged:

- If the non disconnected player has a 2 key lead (including aember count) then they will be declared the winner of that game.

- In all other instances, this game will be replayed.

 

If a single player disconnects from a game, they will have a 10 minute grace period to reconnect to the game. If that 10 minute period is exceeded, the above rules will be applicable.

 

All of the above is subject to a screen shot of the current game state. Failure to provide evidence of the game state will require a game restart (as this becomes an irreversible game state).

 

The first solo disconnection in a season will be monitored but no penalties will be issued. The second solo disconnection by a participant during the season will result in that participant receiving a warning. The third solo disconnection by a participant during the season will result in a game loss for that participant.

However, the will be reviewed on a case by case basis and final decision lies with the Tournament Management Team.

Warnings, Game Loss and Disqualification:

The fundamental objective of this league is for high level KeyForge to be enjoyed by the community, participants and viewers alike. However, while we do not actively want to punish participants, we feel the need to have a tiered punishment system in place.

Warnings: 

The below actions (but not limited to) may result in a player warning. Repeat offence will increase the severity of punishment:

- Miss clicks and manual mode (if not due to a limitation of the platform). Please be accurate in your play.

- Slow play.

- Inappropriate behaviour or conversation in chat.

- Tardiness. Up to 10 minutes after agreed game time unless otherwise reported to the opponent/tournament organizer.

Game Loss: 

The below actions (but not limited to) may result in a player warning. Repeat offence will increase the severity of punishment:

- No show. After 10 minutes of the agreed upon start time.

- Consistent inappropriate behaviour or conversation in chat.

- A significant episode of inappropriate language in the chat log.

- Repeated slow play or a single episode of severe slow play.

Disqualification:

The below actions (but not limited to) may result in a player warning. Repeat offence will increase the severity of punishment:

- Collusion of game results to influence the outcome of the league.

- Extremely inappropriate behaviour, language, offensiveness or abuse.

Season 1 Format and Specific Rules:

- Tournament Format: Archon Adaptive

- Number of Games Per Round (Best Of): 3

- Time Limit: 80 minutes for the entire Best of 3.

- Games that go to time will follow the standard KeyForge end of game procedure.

- The loser of each game within the round will decide who goes first for the next round.

- If the round goes to game 3, the loser of game 2 will choose who goes first AFTER chains have been bid.

- If both players choose the same deck in round 3, the owner of that deck will start the bidding with an automatic bid of 0 chains.

- At the end of round 6 of the Swiss tournament for each group, players on the same record will go into a ti breaker situation. Tie breakers will be as follows:

- Tie Breaker 1: Bucholz-Median Score

- Tie Breaker 2: Individual Games Won vs Games Lost Difference

- Tie Breaker 3: Win vs Tied Participants

If after all 3 of the above tie breakers have been applied, there are still players who are tied, an individual play off game will be played.

- Each participant will register 3 decks as part of the KeyForge Premier League. Participants will be freely allowed to change between those 3 decks each round.

- The KeyForge Premier League will be set up across 4 groups and each group will play a 6 round, Swiss format tournament. 

- The top 4 of each league will progress into the knockout bracket. These 16 participants will be automatically invited to the following KeyForge Premier League season.

 - Participants who finish outside of the top 4 in each group will not be automatically invited and will need to enter the league again through the next season’s qualifiers.

- The league will begin October 2nd 2020 and play on a weekly Monday to Monday schedule. All registrations must be completed by Oct 1st 2020.

 
 
 
 

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