Spoiler Review: A Review of the Gigantic Creatures

Multiple Card Creatures? An 'Empire Strikes Back' or just another 'Senate Meeting'?

Written by Carl Woodwiss

Crazy Killing Machine

Gigantic creatures add a super exciting element to the game. In Call of the Archons, we had the Horsemen (which were great, then were not so great). In Age of Ascension, we had Shards (which were all the rage, then not so great). Worlds Collide brought us Megas and Brews, Moor Wolves, and creature specific Blasters... but nobody cared, because Dinosaurs.

It looks like Mass Mutation's novelty card/mechanism is gigantic creatures. We now know we have three for this set (not the full range of seven we might have been expecting.) Let's have a look at what we have hitting the table in late 2020 (or the digital tables if we still can't sit in front of each other.)

A couple of points to remember before we look at these cards:

- You need both of these cards in your hand to be able to play them.

- The creatures come with the intrinsic cost of probably chaining you for at least a couple of turns. Is it worth it?

- They are all still susceptible to spot removal (Fear, Neutron Shark) and board wipes (Quintrino Flux, Gateway to Dis).

- Do you know your opponent has something like this? Is it worth it? Can you protect it?

- The percentage rating given to each card has NO scientific basis! It is an arbitrary number based on how I felt after writing the summary. I put my finger in the air and say 'that sentence's cadence, content and empathetic stimulation felt like a 45%...let's go with 45%'.

That has all been taken into account while I have been thinking about these creatures, so without further ado...

The Gigantic Creature Rumble

Let's look at the creatures and their abilities:

Ultra Gravitron:

Play: Archive the top 5 cards of your deck.

Fight/Reap: Discard a card from your archives. If you do, purge a creature and resolve each of its bonus icons as if you had played it.

Niffle Kong:

Play: Search your deck and discard pile for any number of Niffle creatures, reveal them, and put them into your hand. Shuffle your deck.

Fight/Reap: You may destroy a friendly Niffle creature. If you do, do 3 damage to a creature, steal 1 aember and destroy an enemy artifact.


Play: Capture all of your opponent's aember. Deal 5 damage to an enemy creature.

Fight/Reap: Move 1 aember from Deusillus to the common supply. Deal 2 damage to each enemy creature.

OK... apparently gigantic creatures require gigantic play/fight/reap effects. Use that sweet, sweet card space, FFG. Use that card space...

Let's talk about these suckers. I definitely feel like there is an order of best to worst.

Ultra Gravitron

THIS CARD IS FANTASTIC?! **Checks cards being reprinted** OK, there is no 'Knowledge is Power'. That's fine, surely they will be reprinting Edai...**Checks again** WHAT?! There is no Edai?! There are actually no confirmed cards which have any form of solid interaction with cards in your archive.

OK, well maybe the fight/reap effect is a monster? **checks fight/reap effect**. I don't think I can pull this off, but... WTF! Purge a creature, good! Resolve its icon as if you had just played it? So realistically 1 damage/1 aember/1 card draw/1 capture. Maybe 2 of if you are lucky.

10 power/3 armor? Unless you fall arse backwards into having both of these cards in your hard at the same time... discard the half you have. Discard it so hard you leave a hole in the table. 25% because of the purge.

Niffle Kong

Niffle Kong. I have read this a few times and I have been going through the cards being re-printed and the new cards being released... I am really trying to like this (these) card(s). I am tepid. I am lukewarm. I am non-plussed. The main reason? It is slow and the benefit comes with a significant detriment.

Let's look at Niffle Kong on the board. You play the creature, and in Untamed it's highly unlikely that it will be played ready. So it has to stay on the board for a whole turn. The benefit then is going to be pulling your Niffle suite... playing them exhausted and then culling them in the same turn without any sort of benefit from the creatures you have played. Kill a Niffle? OK, there is the detriment. Do 3 damage to a creature? So what? Steal an aember could be clutch, but there are plenty of ways to steal aember. Destroy an artifact? The only saving grace for this card!

This card just feels like it needs some more. 12 power is a bit low. I would either like to see this with higher health or deal damage to ALL enemy creatures. I am a bit underwhelmed and I really wanted to love this card because I LOVE Untamed! I give it 60%, saved by the Artifact control.


Surely, the king/queen/non gender-specific role of the gigantic creatures is Deusillus. It's massive. It rocks you when it is played. If it fights (it is going to fight) it rocks you even more and clears up a Logos/Star Alliance board in the process.

It isn't even fair to compare the other 2 gigantic creatures to Deusillus. I wanted to say David and Goliath... however it is more like Narcoleptic David who is easily distracted by shiny things and Goliath after he has been through that 1943 Captain America contraption!

This isn't a fair fight, and Saurians do more Saurian things by being the strongest individual house in the game.

I remember the first time I saw this and thought, '20 power....well these gigantic creatures are going to be unstoppable. The play effect is basically a Drumble without the restriction. Plus it has a built in Stomp. Oh, you didnt kill it? OK, well, it's going to kill you and eat your aember in the process! Wow, these gigantic creatures are going to be ridiculous!' Oh how wrong I was. You win, Deusillus. Unfortunately I still place a lot of value on not having to find 2 cards in the same hand... so without that limitation I would have you up in the 90th percentile. Including that limitation ill give you a good 83%.

Agree/disagree? Let me know!

As always, be good to each other.


Crazy Killing Machine

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